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Wednesday, October 6, 2010
Friday, July 23, 2010
Lotus leaf overhaul
I wasn't pleased with the look of the lotus leaves, so they have new geometry and new shading. The new versions look much more full and painterly, and I'm very please with how they look in the layout.
This is how they looked before,
and after.
And in the current layout:
This is how they looked before,
and after.
And in the current layout:
Wednesday, July 21, 2010
New layout
Took a step backwards to the layout stage. I wasn't pleased with the minimal amount of parallax I was getting from the previous camera motion. After all, the point of this project is to reveal depth through movement and parallax, so I scrapped that camera completely and reanimated.
In this test you'll see I've turned on the depth of field, which is working very nicely.
Not totally happy with the lotus leaves at the moment. Too many harsh lines and noise in the textures.
In this test you'll see I've turned on the depth of field, which is working very nicely.
Not totally happy with the lotus leaves at the moment. Too many harsh lines and noise in the textures.
Tuesday, July 20, 2010
Depth of field and Zdepth
Finally managed to get a Zdepth pass working with a script from this wonderful person who wrote a .mel script specifically for use with Maya and Renderman. The script preserves the displacement (wow, so rare) but unfortunately not the alpha. With some tweaking I managed to get a working zDepth map that has both, so now I can control the brightness values of my images.
Chinese paintings typically show background elements blurrier and more washed out. With my Zdepth map I can manage the washed out effect, and by adding depth of field to my camera, I can acheive blur.
Zdepth pass with DOF
Color pass with DOF and Zdepth mask
Monday, July 19, 2010
Cam test for Cherry blossoms
First full render of the two blossom bunches. I will need to change the camera so it lingers longer on the subjects while they are in frame. I also want to get more parallax in the movement so I'll need to rotate the camera around the subjects more dramatically.
Cherry blossom population
Sunday, July 18, 2010
Camera Test 03
Here is the full camera motion.
Now I can really work on scene population.
Now I can really work on scene population.
Camera Test 01
Initial Camera motion test with about 60% of the final length.
Saturday, July 17, 2010
Friday, July 16, 2010
Lotus stem spots
It is common for Chinese paintings of lotus plants to have small black dots on the stems of the leaves and flowers as you can see on the example to the left.
I had to find a way to create these spots efficiently and so that they would move with the gentle sway of the objects. Paint Effects once again! I created a brush that would spawn these tiny black dots and used the "Paint on Surface" feature to stick them to the stems. This allowed them to move with the surface of the stem as it was animated.
Cherry branch
This turned out much better than I thought it would! I built the branch using Paint FX Tubes and then converted them to polys where I could modify them further. The problem I was having with my original model was that the branch was one single piece, which made UV unwrapping illogical and difficult. By breaking up the branches and twigs into separate pieces, I was able to texture them much more easily.
The use of a displacement map is very important here. It gives the edges some of the bleed effect that happens with ink on rice paper.
The use of a displacement map is very important here. It gives the edges some of the bleed effect that happens with ink on rice paper.
Cherry Blossom Paint fx revisited
After learning more about Paint Effects, I decided to revisit the cherry blossom using a different approach. Instead of building each blossom petal by petal, I used PFX's intuitive Tubes system to build a set of flowers and pollen that could be quickly and easily generated.
These are what the petals look like with the default shading:
And here is what they look like after I've treated them which involves converting them to polygons, adjusting the UV maps, applying shaders and smoothing.
The petal texture needs to be more subtle and variated, so I will be working on that next.
Here is what they would look like in the final animation with the rice paper background.
These are what the petals look like with the default shading:
And here is what they look like after I've treated them which involves converting them to polygons, adjusting the UV maps, applying shaders and smoothing.
The petal texture needs to be more subtle and variated, so I will be working on that next.
Here is what they would look like in the final animation with the rice paper background.
Thursday, July 15, 2010
Toon shader refined
I've further modified the toon shader so it has a "bleedy" edge effect. I can now manipulate the color, opacity, edge thickness, noisefrequency and filterstep amount as attributes in Maya.
Still a bit strange with the lines moving so much, but perhaps it won't be as obvious in the final animation, which will have much more subtle camera motion.
Still a bit strange with the lines moving so much, but perhaps it won't be as obvious in the final animation, which will have much more subtle camera motion.
Toon shading
Left: with toon shader
Right: Painted textures
I modified a version of a cel/toon shader from the "Advanced Renderman" book by stripping away the fill-color functions and replacing them with an opacity and color texture map read function. I had to add some texture manipulation functionality since my maps kept appearing upside down. The outline function was largely left the same, with some slight modifications to thickness.
The results are interesting. I'm not sure if I like the outline effect as it seems a bit distracting to the eye. Below you can see two test renders.
On the left is the toon outline shader over a texture that has outlines manually painted on the map. On the right is just the fill color with the toon outline shader applied.
Wednesday, July 14, 2010
Wind Test
I've been testing wind effects using nDynamics. By constraining components (leaf, stem) and attaching them with springs, I can use the nucleus node to create an environment to gently buffet them with a breeze.
The leaves in this render are a bit too fluttery. I will be reducing the wind noise.
UPDATE: After hours of tweaking, I finally found a balance of zen and realism. The first test was too "zen", and subsequent tests where I tried to make a more realistic sim were too harsh.
The leaves in this render are a bit too fluttery. I will be reducing the wind noise.
UPDATE: After hours of tweaking, I finally found a balance of zen and realism. The first test was too "zen", and subsequent tests where I tried to make a more realistic sim were too harsh.
Lotus leaf
The previous lotus leaves looked very flat when in motion. Here is a new version where I've broken out the individual brush strokes and arranged them together. The resulting leaf looks much more shapely when in motion and still maintains a painterly appearance whenever you pause the animation.
I also added a displacement map to give it even more texture. Though some of the effects were not expected, I think it gives the leaf an even more organic quality.
Accidentalism in 3D :)
I also added a displacement map to give it even more texture. Though some of the effects were not expected, I think it gives the leaf an even more organic quality.
Accidentalism in 3D :)
Wednesday, July 7, 2010
Lotus test render
Here is my latest rendering test. This should give you a loose idea of how I want the final to look.
Right now I'm working on making things a little more painterly. Perhaps I'll take a page from Disney's paper with the painterly effects they used in Bolt.
UPDATE: The painterly technique used by Disney involved roughening up the normals of the object so that it reflects light differently. Since I am not using any sort of lighting, this probably won't be the right solution.
Right now I'm working on making things a little more painterly. Perhaps I'll take a page from Disney's paper with the painterly effects they used in Bolt.
UPDATE: The painterly technique used by Disney involved roughening up the normals of the object so that it reflects light differently. Since I am not using any sort of lighting, this probably won't be the right solution.
Lotus Flower
Initial render of the lotus flower I've been working on. Need to add variety to the brush effects and some more alpha to make the edges less rigid and defined. I also plan to vary the geometry of the petals to make them more organic and lively.
Texture painting done with watercolor, ink and brush on rice-paper
Original reference painting done with watercolor, ink and brush on rice paper.
Texture painting done with watercolor, ink and brush on rice-paper
Original reference painting done with watercolor, ink and brush on rice paper.
Paint Effects or no
Paint Effects Update:
I decided not to use the custom brush for two reasons:
1) Not compatible with Renderman, which I am comfortable working with and with which I and trying to get more experience in before starting my job.
2) Unpredictable results when camera is in motion, i.e. crawling textures
I may still be using Paint Effects for other small insignificant pieces of the animation (grass).
I decided not to use the custom brush for two reasons:
1) Not compatible with Renderman, which I am comfortable working with and with which I and trying to get more experience in before starting my job.
2) Unpredictable results when camera is in motion, i.e. crawling textures
I may still be using Paint Effects for other small insignificant pieces of the animation (grass).
Friday, June 25, 2010
Paint Effects: Maya Software vs. Renderman
I started attempting to customize a brush in Maya Paint Effects. The results were surprisingly lovely! I referenced a texture map as a starting point, and Maya Software handled it very well; it looks natural. Unfortunately when I attempted to render the scene with Renderman, I got a very different result (see below). No amount of brush tweaking has gotten me close to the Maya Software render. While I am much more familiar with Renderman than Maya Software, I may have to use the latter since the resulting renders are so beautiful and paint-like.
More testing is in order.
Texture map with alpha
In motion, the brush strokes look a bit strange. I seem to be getting some "crawling" textures.
HI RES
More testing is in order.
Texture map with alpha
In motion, the brush strokes look a bit strange. I seem to be getting some "crawling" textures.
HI RES
Wednesday, June 23, 2010
Subjects
I've decided to focus on two of the most iconic and characteristic subjects in traditional Chinese painting: Plum blossoms and Lotuses.
Reference
Xin Zhen
Of the Haka miniority and he came from the North East of the Guangdong Province in China. The painter specialised in brush paintings.
Reference
Hua Ching
Zhang
Daqian(1899-1983),the great master as famous as Qi Baishi, who was from
Sichuan province ,and was good at Chinese paintings, a contemporary art
master. He was the professor of Nanjing central art University, later
he moved to Taibei. He was recommended as the first contemporary artist
by NY world Art association in 1957 and was awarded the golden medal.
Many works of his were published ,such as "paintings by Zhang Daqian", "Birds&Flowers collection by Zhang Daqian" and hundred of painting
volume .
He Yixing,
male, born in 1962 in Yangshuo, Guangxi, China. He has adroit hands
with both Freehand and Detailed Brushworks. From discerning
connoisseurs, fluency in strokes is what makes him stand out. His works
are ornamental, sophisticated and well-balanced, popular amongst
collectors through-out China.
The Artist, Chai
Rui (pen name Ya Mei), was born in Beijing, China in 1953. He has been
an art teacher, a member of the National Chinese Artists Association of
China. Now he is a professional painter, residing In Xi’an. For more
than 20 years, he has devoted himself to Chinese painting, specializing
in the modern methods of depicting flowers and birds.
Yi Ren Chinese Painter, 1840-1896
Rèn Yí (任頤, 1840-1896), also known as Ren Bonian, was a painter and son of a rice merchant who supplemented his income by doing portraits. He was born in Zhejiang, but after the death of his father in 1855 he lived in Shanghai. This move placed him in a more urban world that was exposed to Western thinking. In Shanghai he became a member of the Shanghai School which fused popular and traditional styles. He is also sometimes referred to as one of the "Four Rens."
He was noted for his bold brushstrokes and use of color. In his earlier career the Song Dynasty painters influenced him, but later on he favored a freer style influenced by the works of Zhu Da.
Xin Zhen
Of the Haka miniority and he came from the North East of the Guangdong Province in China. The painter specialised in brush paintings.
Reference
Hua Ching
Gongbi Paintings
Examples of Gongbi style paintings
Ink on Rice paper
Ink on Rice paper
The Artist, Liu
Zhuyin was born in Henan province, China in 1967, and then moved to
Xi’an with his father in 1978. During childhood, he studied painting to
inherit his father’s ambition. With a chance occurrence, he lost his
heart to Chinese painting, and now has been practicing over 20 years.
He specializes in flowers, animals and figures in fine detailed
brushworks.
Liu Zhuyin
Monday, June 14, 2010
Paintings needing translation
1. Xin Qi (professor says Xin Zhen)
"Plum Blossoms bring five blessings"
Need:
Date painted
2. Hua Ching
Need:
Title
Date painted
What does the rest of the writing say?
3. Zhang Daqian
Need:
Confirm name
Title
Translate other writing
4. Yi Ren
Need:
Confirm name
Title
Translate other writing
5.
From this website
Need:
Artist name
Title (if any)
Date (if any)
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