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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, July 21, 2010

New layout

Took a step backwards to the layout stage.  I wasn't pleased with the minimal amount of parallax I was getting from the previous camera motion.  After all, the point of this project is to reveal depth through movement and parallax, so I scrapped that camera completely and reanimated.

In this test you'll see I've turned on the depth of field, which is working very nicely.

Not totally happy with the lotus leaves at the moment.  Too many harsh lines and noise in the textures.


Monday, July 19, 2010

Cam test for Cherry blossoms

First full render of the two blossom bunches.  I will need to change the camera so it lingers longer on the subjects while they are in frame.  I also want to get more parallax in the movement so I'll need to rotate the camera around the subjects more dramatically.

Sunday, July 18, 2010

Camera Test 03

Here is the full camera motion.
Now I can really work on scene population.

Camera Test 01

Initial Camera motion test with about 60% of the final length.

Saturday, July 17, 2010