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Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Friday, July 23, 2010

Lotus leaf overhaul

I wasn't pleased with the look of the lotus leaves, so they have new geometry and new shading. The new versions look much more full and painterly, and I'm very please with how they look in the layout.


This is how they looked before,













and after.
















And in the current layout:


Saturday, July 17, 2010

Friday, July 16, 2010

Cherry branch

This turned out much better than I thought it would!  I built the branch using Paint FX Tubes and then converted them to polys where I could modify them further.  The problem I was having with my original model was that the branch was one single piece, which made UV unwrapping illogical and difficult.  By breaking up the branches and twigs into separate pieces, I was able to texture them much more easily.

The use of a displacement map is very important here. It gives the edges some of the bleed effect that happens with ink on rice paper.



Wednesday, July 7, 2010

Lotus Flower

Initial render of the lotus flower I've been working on. Need to add variety to the brush effects and some more alpha to make the edges less rigid and defined. I also plan to vary the geometry of the petals to make them more organic and lively.

















Texture painting done with watercolor, ink and brush on rice-paper















Original reference painting done with watercolor, ink and brush on rice paper.