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Friday, July 16, 2010

Cherry branch

This turned out much better than I thought it would!  I built the branch using Paint FX Tubes and then converted them to polys where I could modify them further.  The problem I was having with my original model was that the branch was one single piece, which made UV unwrapping illogical and difficult.  By breaking up the branches and twigs into separate pieces, I was able to texture them much more easily.

The use of a displacement map is very important here. It gives the edges some of the bleed effect that happens with ink on rice paper.



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