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Thursday, July 15, 2010

Toon shader refined

 I've further modified the toon shader so it has a "bleedy" edge effect. I can now manipulate the color, opacity, edge thickness, noisefrequency and filterstep amount as attributes in Maya.

Still a bit strange with the lines moving so much, but perhaps it won't be as obvious in the final animation, which will have much more subtle camera motion.

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